Connected
Offline 120.208.73.0:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 472/ 475
- 593/ 600
- 254/ 375
- 762/ 800
- 80/ 200
- 394/ 375
Quick answers
Tags and filters
Where does Connected appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Connected: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Connected?
gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): This server runs build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Connected puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Connected in?
No region comes from Connected. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 120.208.73.0:28015.
What's the uptime like for Connected?
The server Connected is not reachable at the moment; the last sighting was 22 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 25 September 2026.
What is the Rust version for Connected?
Rust network protocol 2633 and build 164530 is what Connected runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Connected wipe?
The wipes recorded for Connected are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 23 days 5 hours ago.
Rules and settings
What settings and rules have been applied to Connected?
The name of Connected contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Connected?
The map on Connected is procedural, made by the game.
Player count
What's the population like on Connected?
Connected was last seen 22 days 10 hours ago and is offline as you read this.
What's Connected's rank among Rust servers?
For player hours in the last seven days, Connected ranks #14,180, within the top 61% of ranked servers.
How to join
What's the process to join Connected?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 120.208.73.0:28015.