TEST
Online 121.80.41.68:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers, Rust aim training servers, Rust build and creative servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on TEST?
TEST's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^d (Combat training): Practice aim and PvP with loot handed out; ^k (Build server): Work on base designs and practise building; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does TEST perform?
The last 48 hours saw an average of 60 server fps, never dropping below 60. At its peak it carried 137,685 entities, including buildings and deployables. The top memory figure was 3,829 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find TEST?
No region comes from TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 121.80.41.68:28015.
Is TEST up, and how often does it stay online?
Right now TEST is online. According to its reported uptime, the last restart was about 13 hours ago. Rust Going Deep has had it on record since 17 October 2026.
What is the Rust version for TEST?
On Linux, TEST runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does TEST follow for wipes?
The wipes recorded for TEST are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 20 hours is how long ago this world came into being.
Rules and settings
What settings are in place on TEST?
No gather rate appears in the name of TEST. 8 players is the group cap, the game's default. combat training is the game mode, loot is handed out for aim and PvP practice. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on TEST?
TEST uses a procedural map of size 4,500 with seed 1, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is TEST busy?
TEST is holding 1 players on its 3 slots at the moment. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 03:00 UTC drew the most players, 1 on average.
Where does TEST sit in the rankings?
For player hours in the last seven days, TEST ranks #7,967, within the top 36% of ranked servers.
How to join
What's the process to join TEST?
To join, open Rust, hit F1, and enter client.connect 121.80.41.68:28015. Or click Launch Rust on this page to open the game through Steam and connect.
