Private PVE Server
Offline 125.35.136.97:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Private PVE Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Private PVE Server: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What's the meaning of the tags on Private PVE Server?
The server browser shows these tags for Private PVE Server: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Private PVE Server in?
No region comes from Private PVE Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 125.35.136.97:28015.
How reliable is Private PVE Server?
Private PVE Server is down at the moment; it was last up 22 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Private PVE Server?
The version on Private PVE Server is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Private PVE Server follow for wipes?
The wipes recorded for Private PVE Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 22 days 15 hours is how long ago this world came into being.
Settings and map
What settings are in place on Private PVE Server?
Its name does not state a gather rate for Private PVE Server. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Private PVE Server?
A procedural map, generated by the game, is in play on Private PVE Server.
Player count
What's the population like on Private PVE Server?
Private PVE Server was last seen 22 days 15 hours ago and is offline as you read this.
Where does Private PVE Server sit in the rankings?
Over the last seven days, Private PVE Server is #12,206 by player hours, among the top 53% of all ranked servers.
How to join
What's the process to join Private PVE Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 125.35.136.97:28015.