Rust Privado [Tailscale]
Offline 129.146.83.13:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 09:20 UTC12d ago | 0 | – | running | 2 |
| Sun 4 Oct, 23:15 UTC13d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 03:19 UTC19d ago | 2 | held half | 6.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 144/ 200
- 291/ 300
- 242/ 275
- 781/ 800
- 107/ 200
- 107/ 250
Quick answers
Tags and listings
Where does Rust Privado [Tailscale] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Privado [Tailscale] are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rust Privado [Tailscale]?
Rust Privado [Tailscale]'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is Rust Privado [Tailscale] lag-free?
The last 48 hours saw an average of 60 server fps, never dropping below 60. Buildings, deployables and all other world objects added up to as many as 98,119 entities. The top memory figure was 2,593 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Rust Privado [Tailscale]?
Rust Privado [Tailscale] does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 129.146.83.13:28015.
How reliable is Rust Privado [Tailscale]?
Right now Rust Privado [Tailscale] is offline, having last been seen 22 hours ago. The uptime it gives puts the last restart at roughly 3 hours ago. It was up 11% of the time over the last full 7 days, 19 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is Rust Privado [Tailscale] on?
Rust network protocol 2634 and build 167781 is what Rust Privado [Tailscale] runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Rust Privado [Tailscale] follow for wipes?
There is no next wipe to predict because Rust Privado [Tailscale] wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 17 hours ago.
What happens on wipe day at Rust Privado [Tailscale]?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 100% of recent wipes.
Rules and settings
What settings and rules have been applied to Rust Privado [Tailscale]?
Its name does not state a gather rate for Rust Privado [Tailscale]. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on Rust Privado [Tailscale]?
The map on Rust Privado [Tailscale] is procedural and size 4,150, generated by the game with seed 112658767. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is Rust Privado [Tailscale] busy?
The last sighting of Rust Privado [Tailscale] was 22 hours ago; it is offline right now. The seven-day average is 2 players, with a peak of 3. Over the last 48 hours, 03:00 UTC drew the most players, 2 on average.
What's Rust Privado [Tailscale]'s rank among Rust servers?
Over the last seven days, Rust Privado [Tailscale] is #6,238 by player hours, among the top 28% of all ranked servers.
Join info
What's the process to join Rust Privado [Tailscale]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 129.146.83.13:28015.