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Dive report

[ASIA] Logic - Weekly | Biweekly BP | Skins

Online 132.226.191.134:28015 checked 12m ago

weekly wipes vanillacarbon
Drop in
3/ 100 players now 3% full
17-day averagepeak 3
#3,192ranktop 14%
1d agolast wipeweekly schedule
5d 5hnext wipeFri 23 Oct, 14:41 UTC

Players

AveragePeakWipe
0123410:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 14:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 14:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep5 Oct9 Oct14 Oct18 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 23 October, 14:41 UTC, in 5d 5h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  • 5d 5h
    Fri 23 Oct, 14:41 UTC
  • 12d 5h
    Fri 30 Oct, 14:41 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 5h
    Fri 6 Nov, 14:41 UTC
  • 26d 5h
    Fri 13 Nov, 14:41 UTC
  • 33d 5h
    Fri 20 Nov, 14:41 UTC
  • 40d 5h
    Fri 27 Nov, 14:41 UTC

The first 48 hours of its last wipes

Fri 9 OctThu 1 OctSat 26 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:41 UTC1d ago – – running 1
Fri 9 Oct, 14:38 UTC8d ago 2 held half 7 days 1
Thu 1 Oct, 17:43 UTC FW16d ago 7 halved by day 2 7.9 days 1
Sat 26 Sep, 18:50 UTC21d ago 14 halved by day 1 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [ASIA] Logic - Weekly | Biweekly BP | Skins appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [ASIA] Logic - Weekly | Biweekly BP | Skins are: Rust community servers, going deep and Vanilla Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What's the meaning of the tags on [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does [ASIA] Logic - Weekly | Biweekly BP | Skins perform?

Average server fps for the last 48 hours was 86, and the lowest was 67. Buildings, deployables and all other world objects added up to as many as 121,854 entities. 4,506 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [ASIA] Logic - Weekly | Biweekly BP | Skins?

The name of [ASIA] Logic - Weekly | Biweekly BP | Skins points to Asia, even without a region tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 132.226.191.134:28015.

What's the uptime like for [ASIA] Logic - Weekly | Biweekly BP | Skins?

Right now [ASIA] Logic - Weekly | Biweekly BP | Skins is online. The uptime it gives puts the last restart at roughly 41 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 26 September 2026.

What is the Rust version for [ASIA] Logic - Weekly | Biweekly BP | Skins?

On Linux, [ASIA] Logic - Weekly | Biweekly BP | Skins runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does [ASIA] Logic - Weekly | Biweekly BP | Skins follow for wipes?

Its tag guides the prediction since [ASIA] Logic - Weekly | Biweekly BP | Skins has too few wipes on record to confirm the schedule. Friday 23 October at 14:41 UTC is when the next wipe is due. This world has been running since 42 hours ago. The tags show wipes set to happen every week.

What can you expect on wipe day at [ASIA] Logic - Weekly | Biweekly BP | Skins?

Recent wipes have averaged a busiest crowd of 8 players. The peak crowd on the latest wipe came 18 hours in. The crowd held above half that peak until the next wipe in 33% of recent wipes. By day 1.5, the pop had dropped under half.

Settings and map

What settings are in place on [ASIA] Logic - Weekly | Biweekly BP | Skins?

The name of [ASIA] Logic - Weekly | Biweekly BP | Skins contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. Carbon plugins are running here. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC is on: Valve's anti-cheat is active.

Which map is active on [ASIA] Logic - Weekly | Biweekly BP | Skins?

A game-generated procedural map of size 4,500 with seed 327800284 is in play on [ASIA] Logic - Weekly | Biweekly BP | Skins. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

How many players are on [ASIA] Logic - Weekly | Biweekly BP | Skins?

[ASIA] Logic - Weekly | Biweekly BP | Skins is holding 3 players on its 100 slots at the moment. For the past week, players averaged 1 with a high of 3. At 14:00 UTC in the last 48 hours, the average reached its highest: 2 players.

What position does [ASIA] Logic - Weekly | Biweekly BP | Skins hold in the server rankings?

For player hours in the last seven days, [ASIA] Logic - Weekly | Biweekly BP | Skins ranks #3,192, within the top 14% of ranked servers.

Getting in

What's the process to join [ASIA] Logic - Weekly | Biweekly BP | Skins?

Open Rust and press F1, then type client.connect 132.226.191.134:28015. Alternatively, click Launch Rust on this page to join via Steam. https://discord.com/invite/Z5wmE6akMm is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^y,^w,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.