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Dive report

RustServer_1258

Online 133.117.73.215:28015 checked 8m ago

Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
37d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_1258 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_1258: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on RustServer_1258?

RustServer_1258's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on RustServer_1258?

Average server fps for the last 48 hours was 98, and the lowest was 54. Buildings, deployables and all other world objects added up to as many as 49,908 entities. 4,272 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find RustServer_1258?

There is no published region for RustServer_1258. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 133.117.73.215:28015.

What's the uptime like for RustServer_1258?

RustServer_1258 is live as of this check. Its reported uptime shows a restart about 18 days 7 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is RustServer_1258 on?

On Linux, RustServer_1258 runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does RustServer_1258 wipe?

The wipes recorded for RustServer_1258 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 37 days 15 hours ago.

Settings and map

What settings and rules have been applied to RustServer_1258?

The name of RustServer_1258 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on RustServer_1258?

The map on RustServer_1258 is procedural and size 3,000, generated by the game with seed 31335. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

What's the population like on RustServer_1258?

RustServer_1258 is holding 0 players on its 50 slots at the moment. Across the last seven days, the typical count has been 0 players.

What's RustServer_1258's rank among Rust servers?

For player hours in the last seven days, RustServer_1258 ranks #15,790, within the top 71% of ranked servers.

How to join

What's the process to join RustServer_1258?

To join, open Rust, hit F1, and enter client.connect 133.117.73.215:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.