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Dive report

PvE|Prvt|RustServer_4991

Online 133.117.73.235:28015 checked 13m ago

pve
Drop in
1/ 5 players now 20% full
07-day averagepeak 1
#6,648ranktop 30%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does PvE|Prvt|RustServer_4991 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PvE|Prvt|RustServer_4991: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the tags on PvE|Prvt|RustServer_4991?

gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^p (PvE): It's player versus environment, so the world poses the risk, not other players — that is the tag list PvE|Prvt|RustServer_4991 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does PvE|Prvt|RustServer_4991 perform?

The last 48 hours saw an average of 53 server fps, never dropping below 42. Buildings, deployables and all other world objects added up to as many as 111,465 entities. 6,161 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is PvE|Prvt|RustServer_4991 in?

No region comes from PvE|Prvt|RustServer_4991. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 133.117.73.235:28015.

What's the uptime like for PvE|Prvt|RustServer_4991?

Right now PvE|Prvt|RustServer_4991 is online. According to its reported uptime, the last restart was about 16 days 9 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for PvE|Prvt|RustServer_4991?

The version on PvE|Prvt|RustServer_4991 is Rust network protocol 2634 and build 166494, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does PvE|Prvt|RustServer_4991 wipe?

The wipes recorded for PvE|Prvt|RustServer_4991 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 11 hours is how long ago this world came into being.

What happens on wipe day at PvE|Prvt|RustServer_4991?

The average peak across recent wipes is 2 players. 14 hours after the latest wipe started, the crowd hit its peak.

Map and rules

What settings and rules have been applied to PvE|Prvt|RustServer_4991?

No gather rate appears in the name of PvE|Prvt|RustServer_4991. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on PvE|Prvt|RustServer_4991?

A game-generated procedural map of size 4,500 with seed 8762 is in play on PvE|Prvt|RustServer_4991. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is PvE|Prvt|RustServer_4991 busy?

Out of 5 slots, 1 are filled on PvE|Prvt|RustServer_4991 right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 15:00 UTC drew the most players, 1 on average.

Where does PvE|Prvt|RustServer_4991 sit in the rankings?

For player hours in the last seven days, PvE|Prvt|RustServer_4991 ranks #6,648, within the top 30% of ranked servers.

How to join

What's the process to join PvE|Prvt|RustServer_4991?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.117.73.235:28015.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players The slot count is 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build This server runs build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.