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Dive report

RustServer_13480

Online 133.88.120.30:28015 checked 14m ago

pve
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
36d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RustServer_13480 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RustServer_13480: Rust community servers, going deep and Go deep on PvE servers. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

How should you read the tags on RustServer_13480?

The server browser shows these tags for RustServer_13480: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^p (PvE): It's player versus environment, so the world poses the risk, not other players. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does RustServer_13480 perform?

The last 48 hours saw an average of 48 server fps, never dropping below 36. The entity count reached a high of 93,183, covering buildings, deployables and everything else. Memory use peaked at 5,709 MB. Players experience lag when fps drops and entities climb.

What's the location of RustServer_13480?

RustServer_13480 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 133.88.120.30:28015.

How reliable is RustServer_13480?

RustServer_13480 is live as of this check. The uptime it gives puts the last restart at roughly 17 days 1 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is RustServer_13480 on?

Rust network protocol 2633 and build 165217 is what RustServer_13480 runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does RustServer_13480 wipe?

Too few wipes are on record for RustServer_13480 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 36 days 12 hours.

Map and rules

What settings and rules have been applied to RustServer_13480?

No gather rate appears in the name of RustServer_13480. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on RustServer_13480?

RustServer_13480 uses a procedural map of size 4,000 with seed 8108, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on RustServer_13480?

Out of 2 slots, 0 are filled on RustServer_13480 right now. The seven-day average for players here is 0.

What position does RustServer_13480 hold in the server rankings?

For player hours in the last seven days, RustServer_13480 ranks #15,826, within the top 72% of ranked servers.

Join info

What's the process to join RustServer_13480?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 133.88.120.30:28015.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players The slot count is 2.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.