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Dive report

==RUST_SERVER_NAME==

Offline 133.88.121.224:28015 checked 15d ago

pve
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,895ranktop 70%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ==RUST_SERVER_NAME== appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ==RUST_SERVER_NAME== are: Rust community servers, going deep and Go deep on PvE servers. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What's the meaning of the tags on ==RUST_SERVER_NAME==?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): It's on build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): It's player versus environment, so the world poses the risk, not other players — that is the tag list ==RUST_SERVER_NAME== puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of ==RUST_SERVER_NAME==?

==RUST_SERVER_NAME== does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 133.88.121.224:28015.

How reliable is ==RUST_SERVER_NAME==?

Right now ==RUST_SERVER_NAME== is offline, having last been seen 15 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 2 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for ==RUST_SERVER_NAME==?

Rust network protocol 2634 and build 166586 is what ==RUST_SERVER_NAME== runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does ==RUST_SERVER_NAME== follow for wipes?

==RUST_SERVER_NAME=='s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 22 hours ago.

Map and rules

What settings are in place on ==RUST_SERVER_NAME==?

No gather rate appears in the name of ==RUST_SERVER_NAME==. Up to 8 players per group, which is the default. It runs pve, no fighting other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on ==RUST_SERVER_NAME==?

==RUST_SERVER_NAME== uses a procedural map of size 3,500 with seed 580500824, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on ==RUST_SERVER_NAME==?

Right now ==RUST_SERVER_NAME== is offline, with its last appearance 15 days 21 hours ago.

Where does ==RUST_SERVER_NAME== sit in the rankings?

For player hours in the last seven days, ==RUST_SERVER_NAME== ranks #15,895, within the top 70% of ranked servers.

How to join

How do you get into ==RUST_SERVER_NAME==?

Open Rust and press F1, then type client.connect 133.88.121.224:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166586
Build It's on build 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.