Local Staging Test Server
Offline 135.136.22.169:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 144/ 200
- 291/ 300
- 242/ 275
- 781/ 800
- 107/ 200
- 107/ 250
Quick answers
Tags and filters
Where does Local Staging Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Staging Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Staging Test Server?
The server browser shows these tags for Local Staging Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166440 (Build): It's on build 166440; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Local Staging Test Server in?
Local Staging Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 135.136.22.169:28015.
How reliable is Local Staging Test Server?
Local Staging Test Server is down at the moment; it was last up 17 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Staging Test Server?
The version on Local Staging Test Server is Rust network protocol 2634 and build 166440, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Local Staging Test Server wipe?
Too few wipes are on record for Local Staging Test Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 18 days 6 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Local Staging Test Server?
The name of Local Staging Test Server contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
Player count
How many players are on Local Staging Test Server?
The last sighting of Local Staging Test Server was 17 days 1 hours ago; it is offline right now.
What's Local Staging Test Server's rank among Rust servers?
Over the last seven days, Local Staging Test Server is #15,260 by player hours, among the top 64% of all ranked servers.
Getting in
How do you get into Local Staging Test Server?
To join, open Rust, hit F1, and enter client.connect 135.136.22.169:28015. Or click Launch Rust on this page to open the game through Steam and connect.