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Dive report

A Shockbyte x Discord Production Rust Server

Online 135.148.134.23:29134 checked 14m ago

Drop in
0/ 125 players now 0% full
07-day averagepeak –
#15,290ranktop 70%
9h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
0123412:0014:0015:0017:0018:0020:00Wiped Sat 24 Oct, 12:26 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040012:0014:0015:0017:0018:0020:00Wiped Sat 24 Oct, 12:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does A Shockbyte x Discord Production Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte x Discord Production Rust Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

The server browser shows these tags for A Shockbyte x Discord Production Rust Server: gmrust (Game mode): This is the standard Rust survival experience; mp125 (Max players): It holds 125 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does A Shockbyte x Discord Production Rust Server perform?

It averaged 255 server fps over the last 48 hours, with a low of 251. Buildings, deployables and all other world objects added up to as many as 8,132 entities. The top memory figure was 1,945 MB. Players experience lag when fps drops and entities climb.

Where can you find A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 135.148.134.23:29134.

What's the uptime like for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is live as of this check. According to its reported uptime, the last restart was about 7 hours ago. 24 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 is what A Shockbyte x Discord Production Rust Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

A Shockbyte x Discord Production Rust Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 9 hours ago.

Rules and settings

What settings and rules have been applied to A Shockbyte x Discord Production Rust Server?

Its name does not state a gather rate for A Shockbyte x Discord Production Rust Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on A Shockbyte x Discord Production Rust Server?

A game-generated procedural map of size 1,500 with seed 50000 is in play on A Shockbyte x Discord Production Rust Server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

Is A Shockbyte x Discord Production Rust Server busy?

Right now 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots. Across the last seven days, the typical count has been 0 players.

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

For player hours in the last seven days, A Shockbyte x Discord Production Rust Server ranks #15,290, within the top 70% of ranked servers.

Join info

What's the way to join A Shockbyte x Discord Production Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.134.23:29134.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp125
Max players It holds 125 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The build number is 168909.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.