ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 49/ 200
- 23/ 100
- 46/ 200
- 24/ 100
- 12/ 150
- 12/ 420
Quick answers
Tags and filters
Where does ThievingRaccoonTest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ThievingRaccoonTest: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on ThievingRaccoonTest?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): Its browser listing sits under North America — that is the tag list ThievingRaccoonTest puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on ThievingRaccoonTest?
It averaged 228 server fps over the last 48 hours, with a low of 145. At its peak it carried 54,215 entities, including buildings and deployables. Memory use peaked at 6,636 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find ThievingRaccoonTest?
The NA tag marks ThievingRaccoonTest as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 135.148.137.170:60400.
Is ThievingRaccoonTest up, and how often does it stay online?
ThievingRaccoonTest is up and reachable at the moment. According to its reported uptime, the last restart was about 6 days 21 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is ThievingRaccoonTest on?
Rust network protocol 2634 and build 167398 is what ThievingRaccoonTest runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
When does ThievingRaccoonTest wipe?
One wipe a month is all ThievingRaccoonTest does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 6 days 22 hours is how long ago this world came into being. The tags list wipes scheduled every month.
What can you expect on wipe day at ThievingRaccoonTest?
Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Rules and settings
What settings and rules have been applied to ThievingRaccoonTest?
Its name does not state a gather rate for ThievingRaccoonTest. Up to 8 players per group, which is the default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on ThievingRaccoonTest?
The map on ThievingRaccoonTest is procedural and size 3,800, generated by the game with seed 1. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.
Player stats
How many players are on ThievingRaccoonTest?
ThievingRaccoonTest is holding 1 players on its 100 slots at the moment. The seven-day average for players here is 0.
Where does ThievingRaccoonTest sit in the rankings?
Over the last seven days ThievingRaccoonTest sits at #15,807 on player hours, which is #1,570 in North America and inside the top 72% of all ranked servers.
How to join
What's the way to join ThievingRaccoonTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.137.170:60400.