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Dive report

A Shockbyte Rust Server

Offline 135.148.15.227:22117 checked 5h ago

Drop in
0/ 1 players now 0% full
17-day averagepeak 1
#5,624ranktop 25%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75116:0023:0002:0000:0003:0006:00

Hourly average and peak, UTC.

Server performance

010020030040016:0023:0002:0000:0003:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct14 Oct18 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 03:43 UTC6d ago 1 – running 1
Sun 11 Oct, 03:10 UTC7d ago 1 – 1 days 0
Thu 8 Oct, 14:25 UTC9d ago – – 2.5 days 1
Tue 22 Sep, 22:44 UTC25d ago 1 held half 15.7 days 1
Tue 22 Sep, 00:57 UTC26d ago 1 – 0.9 days 1
Sat 19 Sep, 18:25 UTC28d ago 1 held half 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte Rust Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on A Shockbyte Rust Server?

The server browser shows these tags for A Shockbyte Rust Server: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on A Shockbyte Rust Server?

The last 48 hours saw an average of 192 server fps, never dropping below 146. The entity count reached a high of 42,460, covering buildings, deployables and everything else. The top memory figure was 2,513 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find A Shockbyte Rust Server?

There is no published region for A Shockbyte Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 135.148.15.227:22117.

How reliable is A Shockbyte Rust Server?

The server A Shockbyte Rust Server is not reachable at the moment; the last sighting was 5 hours ago. According to its reported uptime, the last restart was about 6 hours ago. It was up 23% of the time over the last full 7 days, 38 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is A Shockbyte Rust Server on?

On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does A Shockbyte Rust Server follow for wipes?

A Shockbyte Rust Server wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 6 days 7 hours ago.

What can you expect on wipe day at A Shockbyte Rust Server?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Map and rules

What settings are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on A Shockbyte Rust Server?

A game-generated procedural map of size 2,900 with seed 984003089 is in play on A Shockbyte Rust Server. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on A Shockbyte Rust Server?

A Shockbyte Rust Server was last seen 5 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

What position does A Shockbyte Rust Server hold in the server rankings?

For player hours in the last seven days, A Shockbyte Rust Server ranks #5,624, within the top 25% of ranked servers.

Join info

How do you get into A Shockbyte Rust Server?

Open Rust and press F1, then type client.connect 135.148.15.227:22117. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players It holds 1 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.