DOT-TEST-Rust
Offline 135.148.39.132:27015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and listings
Where does DOT-TEST-Rust appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DOT-TEST-Rust are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on DOT-TEST-Rust?
gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list DOT-TEST-Rust puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find DOT-TEST-Rust?
There is no published region for DOT-TEST-Rust. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 135.148.39.132:27015.
How reliable is DOT-TEST-Rust?
The server DOT-TEST-Rust is not reachable at the moment; the last sighting was 20 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 27 September 2026 is when Rust Going Deep first saw it.
What Rust version is DOT-TEST-Rust on?
The version on DOT-TEST-Rust is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
When does DOT-TEST-Rust wipe?
The wipes recorded for DOT-TEST-Rust are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 20 days 17 hours.
Rules and settings
What settings and rules have been applied to DOT-TEST-Rust?
Its name does not state a gather rate for DOT-TEST-Rust. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on DOT-TEST-Rust?
A procedural map, generated by the game, is in play on DOT-TEST-Rust.
Player count
What's the population like on DOT-TEST-Rust?
Right now DOT-TEST-Rust is offline, with its last appearance 20 days 16 hours ago.
Where does DOT-TEST-Rust sit in the rankings?
Over the last seven days, DOT-TEST-Rust is #16,952 by player hours, among the top 71% of all ranked servers.
Getting in
What's the process to join DOT-TEST-Rust?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 135.148.39.132:27015.