Local Rust Dev
Offline 138.124.79.7:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 270/ 275
- 584/ 600
- 484/ 575
- 139/ 200
- 471/ 325
- 205/ 200
Quick answers
Tags and filters
Where does Local Rust Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Rust Dev are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Local Rust Dev?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Local Rust Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Local Rust Dev?
There is no published region for Local Rust Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 138.124.79.7:28015.
Is Local Rust Dev up, and how often does it stay online?
Right now Local Rust Dev is offline, having last been seen 4 days 2 hours ago. It was up 0% of the time over the last full 3 days, 0 of 72 hours. Rust Going Deep has had it on record since 14 October 2026.
What Rust version is Local Rust Dev on?
On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Local Rust Dev wipe?
The wipes recorded for Local Rust Dev are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 4 days 2 hours.
Rules and settings
What settings are in place on Local Rust Dev?
No gather rate appears in the name of Local Rust Dev. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Rust Dev?
The map on Local Rust Dev is procedural, made by the game.
Player stats
Is Local Rust Dev busy?
Right now Local Rust Dev is offline, with its last appearance 4 days 2 hours ago. Across the last seven days, the typical count has been 0 players.
Where does Local Rust Dev sit in the rankings?
For player hours in the last seven days, Local Rust Dev ranks #15,843, within the top 72% of ranked servers.
How to join
What's the process to join Local Rust Dev?
Open Rust and press F1, then type client.connect 138.124.79.7:28015. Alternatively, click Launch Rust on this page to join via Steam.