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Dive report

TestServerSolo

Offline 138.219.94.130:28015 checked 15d ago

Drop in
1/ 1 players now 100% full
07-day averagepeak –
#13,797ranktop 60%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:07 UTC15d ago 1 – running 0
Thu 1 Oct, 18:19 UTC FW16d ago 1 – 0.9 days 1
Thu 1 Oct, 11:27 UTC17d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TestServerSolo appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TestServerSolo: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TestServerSolo?

gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list TestServerSolo puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of TestServerSolo?

No region comes from TestServerSolo. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 138.219.94.130:28015.

What's the uptime like for TestServerSolo?

The server TestServerSolo is not reachable at the moment; the last sighting was 15 days 21 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 29 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for TestServerSolo?

Rust network protocol 2634 and build 166586 is what TestServerSolo runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does TestServerSolo follow for wipes?

There is no next wipe to predict because TestServerSolo wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 22 hours.

What happens on wipe day at TestServerSolo?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

What settings and rules have been applied to TestServerSolo?

No gather rate appears in the name of TestServerSolo. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

What's the map on TestServerSolo?

A procedural map, generated by the game, is in play on TestServerSolo.

Player count

Is TestServerSolo busy?

Right now TestServerSolo is offline, with its last appearance 15 days 21 hours ago.

Where does TestServerSolo sit in the rankings?

Over the last seven days, TestServerSolo is #13,797 by player hours, among the top 60% of all ranked servers.

Join info

How do you get into TestServerSolo?

Open Rust and press F1, then type client.connect 138.219.94.130:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players The slot count is 1.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166586
Build This server runs build 166586.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.