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Dive report

JMS

Online 138.255.7.181:28015 checked 12m ago

Drop in
1/ 20 players now 5% full
07-day averagepeak 2
#4,502ranktop 20%
6d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.511.5201:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep11 Oct12 Oct14 Oct15 Oct17 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 18:06 UTC6d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does JMS appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include JMS: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on JMS?

The server browser shows these tags for JMS: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Is JMS lag-free?

It averaged 96 server fps over the last 48 hours, with a low of 64. At its peak it carried 106,149 entities, including buildings and deployables. Memory use peaked at 4,534 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find JMS?

JMS does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 138.255.7.181:28015.

What's the uptime like for JMS?

JMS is up and reachable at the moment. According to its reported uptime, the last restart was about 6 days 4 hours ago. It was up 75% of the time over the last full 7 days, 126 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is JMS on?

The version on JMS is Rust network protocol 2634 and build 167398, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does JMS follow for wipes?

Too few wipes are on record for JMS to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 5 hours is how long ago this world came into being.

What can you expect on wipe day at JMS?

Recent wipes have averaged a busiest crowd of 2 players. 26 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings and rules have been applied to JMS?

The name of JMS contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on JMS?

A game-generated procedural map of size 4,250 with seed 477406466 is in play on JMS. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on JMS?

JMS is holding 1 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 12:00 UTC drew the most players, 1 on average.

Where does JMS sit in the rankings?

Over the last seven days, JMS is #4,502 by player hours, among the top 20% of all ranked servers.

Getting in

What's the process to join JMS?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.255.7.181:28015.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players The slot count is 20.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.