SSM Capture
Offline 138.84.8.234:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 277/ 300
- 589/ 600
- 474/ 500
- 136/ 200
- 479/ 525
- 215/ 250
Quick answers
Tags and listings
Where does SSM Capture appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include SSM Capture: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SSM Capture?
The server browser shows these tags for SSM Capture: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is SSM Capture in?
There is no published region for SSM Capture. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 138.84.8.234:28015.
How reliable is SSM Capture?
The server SSM Capture is not reachable at the moment; the last sighting was 24 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 23 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for SSM Capture?
Rust network protocol 2633 and build 165217 is what SSM Capture runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does SSM Capture wipe?
The wipes recorded for SSM Capture are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 24 days 13 hours is how long ago this world came into being.
Rules and settings
What settings are in place on SSM Capture?
No gather rate appears in the name of SSM Capture. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on SSM Capture?
SSM Capture uses a game-generated procedural map.
Population
What's the population like on SSM Capture?
The last sighting of SSM Capture was 24 days 13 hours ago; it is offline right now.
What's SSM Capture's rank among Rust servers?
Over the last seven days, SSM Capture is #15,478 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join SSM Capture?
To join, open Rust, hit F1, and enter client.connect 138.84.8.234:28015. Or click Launch Rust on this page to open the game through Steam and connect.