Steve's Server
Offline 14.8.106.192:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 275
- 563/ 600
- 530/ 575
- 147/ 200
- 351/ 325
- 188/ 200
Quick answers
Tags and filters
Where does Steve's Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Steve's Server are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Steve's Server?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2631 (Protocol): To join, your game has to be on protocol 2631; cs157753 (Build): The build number is 157753; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set — that is the tag list Steve's Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Steve's Server?
There is no published region for Steve's Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 14.8.106.192:28015.
What's the uptime like for Steve's Server?
The server Steve's Server is not reachable at the moment; the last sighting was 29 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 18 September 2026.
What Rust version is Steve's Server on?
The version on Steve's Server is Rust network protocol 2631 and build 157753, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Steve's Server wipe?
Steve's Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 95 days 18 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Steve's Server running?
The name of Steve's Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on Steve's Server?
A procedural map, generated by the game, is in play on Steve's Server.
Population
How many players are on Steve's Server?
Right now Steve's Server is offline, with its last appearance 29 days 15 hours ago.
What position does Steve's Server hold in the server rankings?
For player hours in the last seven days, Steve's Server ranks #15,391, within the top – of ranked servers.
Getting in
How do you get into Steve's Server?
Open Rust and press F1, then type client.connect 14.8.106.192:28015. Alternatively, click Launch Rust on this page to join via Steam.