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Dive report

[US] Rust & Ruin | Max 4 | PvPvE | Events |

Online NA 141.11.104.104:28020 checked 11m ago

quad biweekly wipes vanillamoddedoxidepve
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,855ranktop 72% · #1567 in NA
30d agolast wipebiweekly schedule
11d 9hnext wipeThu 29 Oct, 11:09 UTC

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers, top 84% in NA, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 11:09 UTC, in 11d 9h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 11d 9h
    Thu 29 Oct, 11:09 UTC
  • 18d 17h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 9h
    Thu 12 Nov, 11:09 UTC
  • 39d 9h
    Thu 26 Nov, 11:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 11:09 UTC30d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [US] Rust & Ruin | Max 4 | PvPvE | Events |: Modded Rust servers, Go deep on PvE servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

What's the meaning of the tags on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

[US] Rust & Ruin | Max 4 | PvPvE | Events |'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts4 (Group limit): The team limit is 4; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

It averaged 219 server fps over the last 48 hours, with a low of 219. Buildings, deployables and all other world objects added up to as many as 66,813 entities. Memory use peaked at 2,531 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The NA tag marks [US] Rust & Ruin | Max 4 | PvPvE | Events | as being in North America. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 141.11.104.104:28020.

What's the uptime like for [US] Rust & Ruin | Max 4 | PvPvE | Events |?

[US] Rust & Ruin | Max 4 | PvPvE | Events | is up and reachable at the moment. Its reported uptime shows a restart about 23 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is [US] Rust & Ruin | Max 4 | PvPvE | Events | on?

On Windows, [US] Rust & Ruin | Max 4 | PvPvE | Events | runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does [US] Rust & Ruin | Max 4 | PvPvE | Events | wipe?

Its tag guides the prediction since [US] Rust & Ruin | Max 4 | PvPvE | Events | has too few wipes on record to confirm the schedule. Thursday 29 October at 11:09 UTC is when the next wipe is due. This world has been running since 30 days 14 hours ago. A wipe schedule covering every two weeks is published in its tags.

What can you expect on wipe day at [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

Map and rules

Which rules and settings is [US] Rust & Ruin | Max 4 | PvPvE | Events | running?

The name of [US] Rust & Ruin | Max 4 | PvPvE | Events | contains no gather rate. A group can have at most 4 players (quad). It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

[US] Rust & Ruin | Max 4 | PvPvE | Events | uses a procedural map of size 3,500 with seed 606376677, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

How many players are on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Right now 0 players are on [US] Rust & Ruin | Max 4 | PvPvE | Events |, which has 100 slots. Across the last seven days, the typical count has been 0 players.

Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit in the rankings?

Over the last seven days, [US] Rust & Ruin | Max 4 | PvPvE | Events | sits at #15,855 by player hours, among the top 72% of all ranked servers and #1,567 in North America. Among servers in the quad category, it holds #633.

Getting in

What's the way to join [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.11.104.104:28020.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players There are 100 slots on this server.
ts4
Group limit The team limit is 4.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build The build number is 164530.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.