Testing Quarters
Offline EU 141.195.11.116:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 83% in EU, and #583 of the quad servers (top 71%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 16:52 UTC, in 12d 6h. Every other Friday at 16:52 UTC · medium confidence
Coming wipes
- 12d 6hFri 30 Oct, 16:52 UTC
- 18d 8hThu 5 Nov, 19:00 UTCFW
- 26d 6hFri 13 Nov, 16:52 UTC
- 40d 6hFri 27 Nov, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 16:52 UTC1d ago | – | – | running | 0 |
| Fri 2 Oct, 16:28 UTC15d ago | 1 | held half | 14 days | 1 |
| Fri 2 Oct, 09:27 UTC16d ago | 1 | – | 0.3 days | 1 |
| Fri 18 Sep, 16:37 UTC29d ago | 1 | halved by day 1 | 13.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 100
- 5/ 100
- 2/ 100
- 83/ 150
- 48/ 200
- 12/ 100
Quick answers
Tags and filters
Where does Testing Quarters appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing Quarters: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the tags on Testing Quarters?
Testing Quarters's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166601 (Build): It's on build 166601; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): In the server browser it appears under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does Testing Quarters perform?
It averaged 60 server fps over the last 48 hours, with a low of 60. The entity count reached a high of 71,329, covering buildings, deployables and everything else. Memory use peaked at 1,613 MB. Players experience lag when fps drops and entities climb.
What location is Testing Quarters in?
Testing Quarters lists Europe as its location, with the EU tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 141.195.11.116:28015.
What's the uptime like for Testing Quarters?
The server Testing Quarters is not reachable at the moment; the last sighting was 41 hours ago. Its reported uptime shows a restart about 12 minutes ago. In the last full 7 days, 2 of 168 hours were online, 1% uptime. 18 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Testing Quarters?
On Windows, Testing Quarters runs Rust network protocol 2634 and build 166601. The protocol must match to join; Steam will update your game.
Wipe details
How often does Testing Quarters wipe?
Testing Quarters follows a every other Friday at 16:52 UTC wipe pattern. Friday 30 October at 16:52 UTC is when the next wipe is due. This world has been running since 41 hours ago. Its tags list a wipe schedule for every two weeks.
What happens on wipe day at Testing Quarters?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 22 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 1, then dipped below half.
Map and rules
What settings are in place on Testing Quarters?
The name of Testing Quarters contains no gather rate. 4 players (quad) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.
What's the map on Testing Quarters?
Testing Quarters uses a procedural map of size 3,900 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Population
Is Testing Quarters busy?
The last sighting of Testing Quarters was 41 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does Testing Quarters sit in the rankings?
Testing Quarters ranks #13,606 for player hours over the last seven days, #2,438 in Europe and in the top 62% of ranked servers. It ranks #583 among quad servers.
How to join
What's the way to join Testing Quarters?
Open Rust and press F1, then type client.connect 141.195.11.116:28015. Alternatively, click Launch Rust on this page to join via Steam.