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Dive report

Testing Quarters

Offline EU 141.195.11.116:28015 checked 1d ago

quad biweekly wipes vanillamoddedoxide
Drop in
1/ 2 players now 50% full
07-day averagepeak 1
#13,606ranktop 62% · #2438 in EU
1d agolast wipebiweekly schedule
12d 6hnext wipeFri 30 Oct, 16:52 UTC

Players

AveragePeakWipe
00.250.50.75116:0017:00Wiped Fri 16 Oct, 16:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep5 Oct9 Oct18 Oct

Top 62% of all ranked servers, top 83% in EU, and #583 of the quad servers (top 71%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 16:52 UTC, in 12d 6h. Every other Friday at 16:52 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 12d 6h
    Fri 30 Oct, 16:52 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 26d 6h
    Fri 13 Nov, 16:52 UTC
  • 40d 6h
    Fri 27 Nov, 16:52 UTC

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:52 UTC1d ago – – running 0
Fri 2 Oct, 16:28 UTC15d ago 1 held half 14 days 1
Fri 2 Oct, 09:27 UTC16d ago 1 – 0.3 days 1
Fri 18 Sep, 16:37 UTC29d ago 1 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Testing Quarters appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Testing Quarters: EU Rust servers, live and Modded Rust servers. Its entry appears under the filters Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on Testing Quarters?

Testing Quarters's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166601 (Build): It's on build 166601; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): In the server browser it appears under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

How well does Testing Quarters perform?

It averaged 60 server fps over the last 48 hours, with a low of 60. The entity count reached a high of 71,329, covering buildings, deployables and everything else. Memory use peaked at 1,613 MB. Players experience lag when fps drops and entities climb.

What location is Testing Quarters in?

Testing Quarters lists Europe as its location, with the EU tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 141.195.11.116:28015.

What's the uptime like for Testing Quarters?

The server Testing Quarters is not reachable at the moment; the last sighting was 41 hours ago. Its reported uptime shows a restart about 12 minutes ago. In the last full 7 days, 2 of 168 hours were online, 1% uptime. 18 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Testing Quarters?

On Windows, Testing Quarters runs Rust network protocol 2634 and build 166601. The protocol must match to join; Steam will update your game.

Wipe details

How often does Testing Quarters wipe?

Testing Quarters follows a every other Friday at 16:52 UTC wipe pattern. Friday 30 October at 16:52 UTC is when the next wipe is due. This world has been running since 41 hours ago. Its tags list a wipe schedule for every two weeks.

What happens on wipe day at Testing Quarters?

Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 22 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

What settings are in place on Testing Quarters?

The name of Testing Quarters contains no gather rate. 4 players (quad) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: it's the vanilla game: rates, kits and rules are all standard. The server runs Valve's anti-cheat, VAC.

What's the map on Testing Quarters?

Testing Quarters uses a procedural map of size 3,900 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Population

Is Testing Quarters busy?

The last sighting of Testing Quarters was 41 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does Testing Quarters sit in the rankings?

Testing Quarters ranks #13,606 for player hours over the last seven days, #2,438 in Europe and in the top 62% of ranked servers. It ranks #583 among quad servers.

How to join

What's the way to join Testing Quarters?

Open Rust and press F1, then type client.connect 141.195.11.116:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs166601,ts4,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players It holds 2 players.
ts4
Group limit You can have up to 4 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166601
Build It's on build 166601.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.