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Dive report

Rust lifecycle test

Offline 141.94.64.178:48015 checked 5d ago

Drop in
0/ 8 players now 0% full
07-day averagepeak –
#15,858ranktop 72%
5d agolast wipeno schedule published
1d 5hnext wipeMon 19 Oct, 04:13 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 19 October, 04:13 UTC, in 1d 5h. Every Monday at 04:13 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  • 1d 5h
    Mon 19 Oct, 04:13 UTC
  • 8d 5h
    Mon 26 Oct, 04:13 UTC
  • 15d 5h
    Mon 2 Nov, 04:13 UTC
  • 18d 20h
    Thu 5 Nov, 19:00 UTC
    FW
  • 22d 5h
    Mon 9 Nov, 04:13 UTC
  • 29d 5h
    Mon 16 Nov, 04:13 UTC
  • 36d 5h
    Mon 23 Nov, 04:13 UTC
  • 43d 5h
    Mon 30 Nov, 04:13 UTC

The first 48 hours of its last wipes

Mon 12 OctMon 5 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 04:13 UTC5d ago 0 – running 0
Mon 5 Oct, 04:08 UTC12d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC19d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC26d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust lifecycle test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust lifecycle test: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Rust lifecycle test?

Rust lifecycle test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): There are 8 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Rust lifecycle test?

There is no published region for Rust lifecycle test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 141.94.64.178:48015.

How reliable is Rust lifecycle test?

Right now Rust lifecycle test is offline, having last been seen 5 days 17 hours ago. Over the past full 7 days it stayed up for 1 of 168 hours, or 1%. 14 September 2026 is when Rust Going Deep first saw it.

What Rust version is Rust lifecycle test on?

On Linux, Rust lifecycle test runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Rust lifecycle test wipe?

Rust lifecycle test runs on a every Monday at 04:13 UTC wipe cycle. Monday 19 October at 04:13 UTC is when the next wipe is due. This world has been running since 5 days 18 hours ago.

What happens on wipe day at Rust lifecycle test?

The average peak across recent wipes is 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

Which rules and settings is Rust lifecycle test running?

No gather rate appears in the name of Rust lifecycle test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

What's the map on Rust lifecycle test?

A procedural map, generated by the game, is in play on Rust lifecycle test.

Player stats

How many players are on Rust lifecycle test?

Right now Rust lifecycle test is offline, with its last appearance 5 days 17 hours ago. Over the past week it has drawn 0 players on average.

What position does Rust lifecycle test hold in the server rankings?

For player hours in the last seven days, Rust lifecycle test ranks #15,858, within the top 72% of ranked servers.

Getting in

What's the way to join Rust lifecycle test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.94.64.178:48015.

What each one means

Server tags

Published as mp8,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp8
Max players There are 8 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167398
Build It's on build 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.