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Dive report

MPH private

Offline 141.98.255.135:28015 checked 30d ago

Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,525rankno region published
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does MPH private appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include MPH private: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on MPH private?

MPH private's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is MPH private in?

There is no published region for MPH private. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 141.98.255.135:28015.

How reliable is MPH private?

MPH private is down at the moment; it was last up 30 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is MPH private on?

On Windows, MPH private runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does MPH private wipe?

MPH private's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 15 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to MPH private?

No gather rate appears in the name of MPH private. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

What's the map on MPH private?

The map on MPH private is procedural, made by the game.

Population

Is MPH private busy?

The last sighting of MPH private was 30 days 21 hours ago; it is offline right now.

Where does MPH private sit in the rankings?

For player hours in the last seven days, MPH private ranks #15,525, within the top – of ranked servers.

Getting in

What's the way to join MPH private?

Open Rust and press F1, then type client.connect 141.98.255.135:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players The slot count is 1.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.