MPH private
Offline 141.98.255.135:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 156/ 200
- 297/ 350
- 246/ 275
- 116/ 200
- 121/ 200
- 132/ 250
Quick answers
Tags and listings
Where does MPH private appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MPH private: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on MPH private?
MPH private's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is MPH private in?
There is no published region for MPH private. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 141.98.255.135:28015.
How reliable is MPH private?
MPH private is down at the moment; it was last up 30 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is MPH private on?
On Windows, MPH private runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does MPH private wipe?
MPH private's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 15 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to MPH private?
No gather rate appears in the name of MPH private. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on MPH private?
The map on MPH private is procedural, made by the game.
Population
Is MPH private busy?
The last sighting of MPH private was 30 days 21 hours ago; it is offline right now.
Where does MPH private sit in the rankings?
For player hours in the last seven days, MPH private ranks #15,525, within the top – of ranked servers.
Getting in
What's the way to join MPH private?
Open Rust and press F1, then type client.connect 141.98.255.135:28015. Alternatively, click Launch Rust on this page to join via Steam.