dill.moe
Offline 142.126.20.208:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and listings
Where does dill.moe appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include dill.moe: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on dill.moe?
gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list dill.moe puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is dill.moe in?
No region comes from dill.moe. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 142.126.20.208:28015.
Is dill.moe up, and how often does it stay online?
dill.moe is down at the moment; it was last up 24 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 23 September 2026 is when Rust Going Deep first saw it.
What Rust version is dill.moe on?
On Linux, dill.moe runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does dill.moe follow for wipes?
Too few wipes are on record for dill.moe to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 26 days 20 hours ago.
Rules and settings
What settings and rules have been applied to dill.moe?
The name of dill.moe contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on dill.moe?
A game-generated procedural map of size 4,500 with seed 1337 is in play on dill.moe. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on dill.moe?
Right now dill.moe is offline, with its last appearance 24 days 21 hours ago.
What position does dill.moe hold in the server rankings?
Over the last seven days, dill.moe is #15,460 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join dill.moe?
Open Rust and press F1, then type client.connect 142.126.20.208:28015. Alternatively, click Launch Rust on this page to join via Steam.