Kyle's SeaSkull Server
Offline 143.105.21.163:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and filters
Where does Kyle's SeaSkull Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Kyle's SeaSkull Server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Kyle's SeaSkull Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code — that is the tag list Kyle's SeaSkull Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Kyle's SeaSkull Server?
No region comes from Kyle's SeaSkull Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 143.105.21.163:28015.
Is Kyle's SeaSkull Server up, and how often does it stay online?
The server Kyle's SeaSkull Server is not reachable at the moment; the last sighting was 30 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.
What Rust version is Kyle's SeaSkull Server on?
Rust network protocol 2633 and build 163794 is what Kyle's SeaSkull Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Kyle's SeaSkull Server wipe?
The wipes recorded for Kyle's SeaSkull Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 16 hours is how long ago this world came into being.
Map and rules
What settings are in place on Kyle's SeaSkull Server?
Its name does not state a gather rate for Kyle's SeaSkull Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Player stats
Is Kyle's SeaSkull Server busy?
The last sighting of Kyle's SeaSkull Server was 30 days 13 hours ago; it is offline right now.
Where does Kyle's SeaSkull Server sit in the rankings?
Over the last seven days, Kyle's SeaSkull Server is #15,448 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Kyle's SeaSkull Server?
Open Rust and press F1, then type client.connect 143.105.21.163:28015. Alternatively, click Launch Rust on this page to join via Steam.