RUST Oklahoma - Modded
Online NA 143.109.149.125:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 4h. The force wipe · high confidence
Coming wipes
- 18d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:09 UTC16d ago | 1 | – | running | 0 |
| Mon 28 Sep, 12:27 UTC20d ago | 1 | halved by day 2 | 3.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does RUST Oklahoma - Modded appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RUST Oklahoma - Modded: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on RUST Oklahoma - Modded?
The server browser shows these tags for RUST Oklahoma - Modded: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptsw (Networking): This server's network layer is 'sw'; $r? (Region code): It has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is RUST Oklahoma - Modded lag-free?
It averaged 155 server fps over the last 48 hours, with a low of 84. Buildings, deployables and all other world objects added up to as many as 93,087 entities. Memory use peaked at 3,116 MB. Players experience lag when fps drops and entities climb.
What location is RUST Oklahoma - Modded in?
The NA tag marks RUST Oklahoma - Modded as being in North America. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 143.109.149.125:28015.
What's the uptime like for RUST Oklahoma - Modded?
RUST Oklahoma - Modded is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for RUST Oklahoma - Modded?
The version on RUST Oklahoma - Modded is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does RUST Oklahoma - Modded wipe?
One wipe a month is all RUST Oklahoma - Modded does, and that is the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 16 days 6 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at RUST Oklahoma - Modded?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 17 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 2, then dipped below half.
Map and rules
What settings are in place on RUST Oklahoma - Modded?
Its name does not state a gather rate for RUST Oklahoma - Modded. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on RUST Oklahoma - Modded?
RUST Oklahoma - Modded uses a procedural map of size 4,000 with seed 1488, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is RUST Oklahoma - Modded busy?
Out of 50 slots, 0 are filled on RUST Oklahoma - Modded right now. For the past week, players averaged 0 with a high of 1. At 16:00 UTC in the last 48 hours, the average reached its highest: 0 players.
What's RUST Oklahoma - Modded's rank among Rust servers?
Over the last seven days RUST Oklahoma - Modded sits at #8,994 on player hours, which is #1,252 in North America and inside the top 41% of all ranked servers.
Join info
What's the way to join RUST Oklahoma - Modded?
To join, open Rust, hit F1, and enter client.connect 143.109.149.125:28015. Or click Launch Rust on this page to open the game through Steam and connect.
