test
Offline 145.224.72.110:20000 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 315/ 300
- 593/ 600
- 457/ 500
- 129/ 200
- 555/ 525
- 215/ 250
Quick answers
Tags and search
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on test?
test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of test?
test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 145.224.72.110:20000.
How reliable is test?
The server test is not reachable at the moment; the last sighting was 8 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 9 October 2026.
What Rust version is test on?
Rust network protocol 2634 and build 167398 is what test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does test wipe?
test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 15 hours ago.
Settings and map
Which rules and settings is test running?
No gather rate appears in the name of test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on test?
The map on test is procedural, made by the game.
Population
Is test busy?
Right now test is offline, with its last appearance 8 days 15 hours ago.
What's test's rank among Rust servers?
Over the last seven days, test is #15,882 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join test?
Open Rust and press F1, then type client.connect 145.224.72.110:20000. Alternatively, click Launch Rust on this page to join via Steam.