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Dive report

KZ North Media Classic

Online EU 145.249.248.7:28015 checked 7m ago

weekly wipes vanillaoxide
Drop in
2/ 100 players now 2% full
27-day averagepeak 11
#2,442ranktop 11% · #927 in EU
2d agolast wipeweekly schedule
4d 4hnext wipeThu 22 Oct, 13:43 UTC

Players

AveragePeak
0246809:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 22 October, 13:43 UTC, in 4d 4h. Every Thursday at 13:43 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 4

Coming wipes

  • 4d 4h
    Thu 22 Oct, 13:43 UTC
  • 11d 4h
    Thu 29 Oct, 13:43 UTC
  • 18d 10h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 4h
    Thu 12 Nov, 13:43 UTC
  • 32d 4h
    Thu 19 Nov, 13:43 UTC
  • 39d 4h
    Thu 26 Nov, 13:43 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:43 UTC2d ago 9 – running 0
Thu 8 Oct, 14:06 UTC9d ago 12 halved by day 4 7 days 1
Thu 1 Oct, 17:47 UTC FW16d ago 13 held half 6.8 days 0
Thu 24 Sep, 13:56 UTC23d ago 23 halved by day 4 7.2 days 2
Thu 17 Sep, 14:07 UTC30d ago 10 held half 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does KZ North Media Classic appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include KZ North Media Classic: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. The server list shows it under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on KZ North Media Classic?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): The plugin framework here is Oxide (uMod); EU (Europe): Its browser listing sits under Europe — that is the tag list KZ North Media Classic puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on KZ North Media Classic?

It averaged 50 server fps over the last 48 hours, with a low of 49. Buildings, deployables and all other world objects added up to as many as 58,089 entities. The top memory figure was 2,466 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of KZ North Media Classic?

Its location is Europe, according to the EU tag KZ North Media Classic displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 145.249.248.7:28015.

Is KZ North Media Classic up, and how often does it stay online?

KZ North Media Classic is up and reachable at the moment. According to its reported uptime, the last restart was about 5 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for KZ North Media Classic?

Rust network protocol 2634 and build 167781 is what KZ North Media Classic runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does KZ North Media Classic wipe?

KZ North Media Classic follows a every Thursday at 13:43 UTC wipe pattern. Expect the next wipe on Thursday 22 October at 13:43 UTC. The world you are on now was created 2 days 19 hours. Wipes are scheduled weekly, according to its tags.

What can you expect on wipe day at KZ North Media Classic?

Recent wipes have averaged a busiest crowd of 11 players. The peak crowd on the latest wipe came 3 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 4, then dipped below half.

Map and rules

Which rules and settings is KZ North Media Classic running?

Its name does not state a gather rate for KZ North Media Classic. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. Oxide plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

Which map is active on KZ North Media Classic?

A game-generated procedural map of size 3,200 with seed 86446 is in play on KZ North Media Classic. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

What's the population like on KZ North Media Classic?

Out of 100 slots, 2 are filled on KZ North Media Classic right now. The seven-day average is 2 players, with a peak of 11. At 08:00 UTC in the last 48 hours, the average reached its highest: 5 players.

What's KZ North Media Classic's rank among Rust servers?

KZ North Media Classic ranks #2,442 for player hours over the last seven days, #927 in Europe and in the top 11% of ranked servers.

How to join

What's the process to join KZ North Media Classic?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 145.249.248.7:28015. https://discord.com/invite/WnsBFwGmNd is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.