4Netplayers Cursed Lands
Online 146.0.44.41:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:01 UTC1d ago | – | – | running | 0 |
| Thu 15 Oct, 19:21 UTC2d ago | 3 | – | 0.7 days | 0 |
| Tue 13 Oct, 16:07 UTC4d ago | 3 | halved by day 1 | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 291/ 300
- 585/ 600
- 473/ 500
- 129/ 200
- 493/ 525
- 213/ 250
Quick answers
Tags and search
Where does 4Netplayers Cursed Lands appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 4Netplayers Cursed Lands: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on 4Netplayers Cursed Lands?
The server browser shows these tags for 4Netplayers Cursed Lands: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Is 4Netplayers Cursed Lands lag-free?
The last 48 hours saw an average of 30 server fps, never dropping below 30. Buildings, deployables and all other world objects added up to as many as 29,959 entities. The top memory figure was 1,698 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of 4Netplayers Cursed Lands?
4Netplayers Cursed Lands does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 146.0.44.41:28015.
Is 4Netplayers Cursed Lands up, and how often does it stay online?
4Netplayers Cursed Lands is live as of this check. Its reported uptime shows a restart about 2 hours ago. In the last full 4 days, 80 of 96 hours were online, 83% uptime. Rust Going Deep has had it on record since 13 October 2026.
What Rust version is 4Netplayers Cursed Lands on?
On Linux, 4Netplayers Cursed Lands runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.
Wipe details
When does 4Netplayers Cursed Lands wipe?
No next wipe can be predicted for 4Netplayers Cursed Lands, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 43 hours is how long ago this world came into being.
What can you expect on wipe day at 4Netplayers Cursed Lands?
The average peak across recent wipes is 3 players. On the latest wipe, 18 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.
Rules and settings
Which rules and settings is 4Netplayers Cursed Lands running?
Its name does not state a gather rate for 4Netplayers Cursed Lands. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.
What's the map on 4Netplayers Cursed Lands?
The map on 4Netplayers Cursed Lands is procedural and size 2,500, generated by the game with seed 2147483647. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
Is 4Netplayers Cursed Lands busy?
Right now 0 players are on 4Netplayers Cursed Lands, which has 10 slots. For the past week, players averaged 0 with a high of 3. The busiest point in the last 48 hours was 17:00 UTC, averaging 3 players.
Where does 4Netplayers Cursed Lands sit in the rankings?
For player hours in the last seven days, 4Netplayers Cursed Lands ranks #5,113, within the top 23% of ranked servers.
Getting in
What's the way to join 4Netplayers Cursed Lands?
To join, open Rust, hit F1, and enter client.connect 146.0.44.41:28015. Or click Launch Rust on this page to open the game through Steam and connect.