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Dive report

4Netplayers Rust Ritterhuder-Server

Online 146.0.46.152:28015 checked 11m ago

pve
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#14,218ranktop 64%
10d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does 4Netplayers Rust Ritterhuder-Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers Rust Ritterhuder-Server are: Rust community servers, going deep and Go deep on PvE servers. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on 4Netplayers Rust Ritterhuder-Server?

The server browser shows these tags for 4Netplayers Rust Ritterhuder-Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): No PvP here: the danger comes from the environment. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What's the performance like on 4Netplayers Rust Ritterhuder-Server?

It averaged 30 server fps over the last 48 hours, with a low of 28. The entity count reached a high of 89,886, covering buildings, deployables and everything else. Memory use peaked at 3,244 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of 4Netplayers Rust Ritterhuder-Server?

There is no published region for 4Netplayers Rust Ritterhuder-Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 146.0.46.152:28015.

What's the uptime like for 4Netplayers Rust Ritterhuder-Server?

Right now 4Netplayers Rust Ritterhuder-Server is online. The uptime it gives puts the last restart at roughly 16 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 7 October 2026 is when Rust Going Deep first saw it.

What Rust version is 4Netplayers Rust Ritterhuder-Server on?

The version on 4Netplayers Rust Ritterhuder-Server is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does 4Netplayers Rust Ritterhuder-Server wipe?

Too few wipes are on record for 4Netplayers Rust Ritterhuder-Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 10 days 10 hours is how long ago this world came into being.

Settings and map

Which rules and settings is 4Netplayers Rust Ritterhuder-Server running?

No gather rate appears in the name of 4Netplayers Rust Ritterhuder-Server. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on 4Netplayers Rust Ritterhuder-Server?

The map on 4Netplayers Rust Ritterhuder-Server is procedural and size 4,000, generated by the game with seed 1234567890. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

What's the population like on 4Netplayers Rust Ritterhuder-Server?

4Netplayers Rust Ritterhuder-Server is holding 0 players on its 10 slots at the moment. For the past week, players averaged 0 with a high of 1.

What position does 4Netplayers Rust Ritterhuder-Server hold in the server rankings?

For player hours in the last seven days, 4Netplayers Rust Ritterhuder-Server ranks #14,218, within the top 64% of ranked servers.

Join info

What's the process to join 4Netplayers Rust Ritterhuder-Server?

Open Rust and press F1, then type client.connect 146.0.46.152:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.