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Dive report

4Netplayers RustWorld

Offline 146.59.0.52:24900 checked 13d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,962ranktop 71%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 07:35 UTC14d ago 0 – running 0
Sun 20 Sep, 19:45 UTC27d ago 1 halved by day 1 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does 4Netplayers RustWorld appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry 4Netplayers RustWorld are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on 4Netplayers RustWorld?

4Netplayers RustWorld's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of 4Netplayers RustWorld?

There is no published region for 4Netplayers RustWorld. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 146.59.0.52:24900.

Is 4Netplayers RustWorld up, and how often does it stay online?

4Netplayers RustWorld is down at the moment; it was last up 13 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for 4Netplayers RustWorld?

Rust network protocol 2634 and build 166652 is what 4Netplayers RustWorld runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does 4Netplayers RustWorld wipe?

4Netplayers RustWorld's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days.

What can you expect on wipe day at 4Netplayers RustWorld?

Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. It held on until day 1, then dipped below half.

Settings and map

Which rules and settings is 4Netplayers RustWorld running?

No gather rate appears in the name of 4Netplayers RustWorld. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

What's the map on 4Netplayers RustWorld?

A game-generated procedural map of size 3,500 with seed 1234567890 is in play on 4Netplayers RustWorld. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is 4Netplayers RustWorld busy?

4Netplayers RustWorld was last seen 13 days 11 hours ago and is offline as you read this.

What position does 4Netplayers RustWorld hold in the server rankings?

For player hours in the last seven days, 4Netplayers RustWorld ranks #15,962, within the top 71% of ranked servers.

How to join

What's the way to join 4Netplayers RustWorld?

Open Rust and press F1, then type client.connect 146.59.0.52:24900. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.