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Dive report

4Netplayers Rust Server

Online 146.59.152.6:21600 checked 11m ago

Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#15,057ranktop 68%
9d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct12 Oct14 Oct16 Oct18 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include 4Netplayers Rust Server: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on 4Netplayers Rust Server?

The server browser shows these tags for 4Netplayers Rust Server: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is 4Netplayers Rust Server lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 19. Buildings, deployables and all other world objects added up to as many as 89,525 entities. Memory use peaked at 3,181 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find 4Netplayers Rust Server?

No region comes from 4Netplayers Rust Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 146.59.152.6:21600.

How reliable is 4Netplayers Rust Server?

4Netplayers Rust Server is up and reachable at the moment. According to its reported uptime, the last restart was about 4 days 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 8 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for 4Netplayers Rust Server?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does 4Netplayers Rust Server wipe?

The wipes recorded for 4Netplayers Rust Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 15 hours.

Map and rules

Which rules and settings is 4Netplayers Rust Server running?

Its name does not state a gather rate for 4Netplayers Rust Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural and size 4,000, generated by the game with seed 1234567890. RustMaps can display it from this page because the same size and seed yield the same map.

Population

What's the population like on 4Netplayers Rust Server?

Right now 0 players are on 4Netplayers Rust Server, which has 10 slots. The seven-day average is 0 players, with a peak of 1.

Where does 4Netplayers Rust Server sit in the rankings?

For player hours in the last seven days, 4Netplayers Rust Server ranks #15,057, within the top 68% of ranked servers.

Join info

What's the process to join 4Netplayers Rust Server?

Open Rust and press F1, then type client.connect 146.59.152.6:21600. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.