Forcerecon
Offline 147.135.31.89:60422 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Forcerecon appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Forcerecon: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Forcerecon?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs160556 (Build): It's on build 160556; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Forcerecon puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Forcerecon in?
No region comes from Forcerecon. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 147.135.31.89:60422.
Is Forcerecon up, and how often does it stay online?
Right now Forcerecon is offline, having last been seen 34 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Forcerecon on?
The version on Forcerecon is Rust network protocol 2632 and build 160556, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Forcerecon wipe?
The next wipe for Forcerecon is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 45 days 17 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
Settings and map
What settings are in place on Forcerecon?
The name of Forcerecon contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on Forcerecon?
A procedural map, generated by the game, is in play on Forcerecon.
Population
What's the population like on Forcerecon?
Right now Forcerecon is offline, with its last appearance 34 days ago.
Where does Forcerecon sit in the rankings?
For player hours in the last seven days, Forcerecon ranks #15,078, within the top – of ranked servers.
Join info
What's the process to join Forcerecon?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.135.31.89:60422.