Local Test Server
Offline 147.92.98.181:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 38/ 200
- 318/ 450
- 620/ 675
- 206/ 225
- 25/ 200
- 88/ 275
Quick answers
Tags and search
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Test Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Local Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Local Test Server?
There is no published region for Local Test Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 147.92.98.181:28015.
Is Local Test Server up, and how often does it stay online?
Right now Local Test Server is offline, having last been seen 34 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Test Server?
The version on Local Test Server is Rust network protocol 2633 and build 163794, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Local Test Server wipe?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 40 days 5 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Local Test Server?
No gather rate appears in the name of Local Test Server. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on Local Test Server?
A procedural map, generated by the game, is in play on Local Test Server.
Population
How many players are on Local Test Server?
The last sighting of Local Test Server was 34 days 12 hours ago; it is offline right now.
Where does Local Test Server sit in the rankings?
Over the last seven days, Local Test Server is #14,550 by player hours, among the top – of all ranked servers.
How to join
What's the process to join Local Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.92.98.181:28015.