Local Test Server
Offline 149.19.22.101:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 215/ 300
- 400/ 475
- 248/ 250
- 154/ 225
- 171/ 250
- 204/ 275
Quick answers
Tags and filters
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Test Server?
The server browser shows these tags for Local Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Local Test Server in?
Local Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 149.19.22.101:28015.
Is Local Test Server up, and how often does it stay online?
The server Local Test Server is not reachable at the moment; the last sighting was 28 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What is the Rust version for Local Test Server?
The version on Local Test Server is Rust network protocol 2633 and build 164530, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Local Test Server wipe?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 28 days 4 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Local Test Server running?
The name of Local Test Server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Local Test Server?
Local Test Server uses a game-generated procedural map.
Player count
Is Local Test Server busy?
Right now Local Test Server is offline, with its last appearance 28 days 4 hours ago.
What's Local Test Server's rank among Rust servers?
For player hours in the last seven days, Local Test Server ranks #14,897, within the top – of ranked servers.
How to join
How do you get into Local Test Server?
Open Rust and press F1, then type client.connect 149.19.22.101:28015. Alternatively, click Launch Rust on this page to join via Steam.