TestServer
Offline 149.202.227.169:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and listings
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TestServer?
TestServer's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of TestServer?
TestServer does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 149.202.227.169:28015.
Is TestServer up, and how often does it stay online?
The server TestServer is not reachable at the moment; the last sighting was 32 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is TestServer on?
The version on TestServer is Rust network protocol 2633 and build 163794, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does TestServer wipe?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 44 days 15 hours ago.
Settings and map
What settings and rules have been applied to TestServer?
No gather rate appears in the name of TestServer. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on TestServer?
TestServer uses a game-generated procedural map.
Population
What's the population like on TestServer?
TestServer was last seen 32 days 12 hours ago and is offline as you read this.
Where does TestServer sit in the rankings?
Over the last seven days, TestServer is #15,464 by player hours, among the top – of all ranked servers.
Join info
How do you get into TestServer?
To join, open Rust, hit F1, and enter client.connect 149.202.227.169:28015. Or click Launch Rust on this page to open the game through Steam and connect.