Local Test Server
Offline 149.22.84.151:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 226/ 300
- 417/ 475
- 234/ 250
- 166/ 225
- 191/ 250
- 214/ 275
Quick answers
Tags and filters
Where does Local Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test Server are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Local Test Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Local Test Server in?
Local Test Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 149.22.84.151:28015.
How reliable is Local Test Server?
Right now Local Test Server is offline, having last been seen 34 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Local Test Server?
Rust network protocol 2633 and build 163794 is what Local Test Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Local Test Server wipe?
Local Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 39 days 22 hours.
Settings and map
Which rules and settings is Local Test Server running?
No gather rate appears in the name of Local Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on Local Test Server?
A procedural map, generated by the game, is in play on Local Test Server.
Player count
How many players are on Local Test Server?
Right now Local Test Server is offline, with its last appearance 34 days 4 hours ago.
What's Local Test Server's rank among Rust servers?
For player hours in the last seven days, Local Test Server ranks #13,034, within the top – of ranked servers.
Join info
How do you get into Local Test Server?
To join, open Rust, hit F1, and enter client.connect 149.22.84.151:28015. Or click Launch Rust on this page to open the game through Steam and connect.