[TEST] Vultr bench, not open
Offline NA · us2 149.28.13.100:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 18d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does [TEST] Vultr bench, not open appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [TEST] Vultr bench, not open are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What's the meaning of the tags on [TEST] Vultr bench, not open?
The server browser shows these tags for [TEST] Vultr bench, not open: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): The slot count is 150; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $rus2 (Region code): us2 is this server's region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): In the server browser it appears under North America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of [TEST] Vultr bench, not open?
With the NA tag, [TEST] Vultr bench, not open lists North America, and its region code is us2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 149.28.13.100:28015.
What's the uptime like for [TEST] Vultr bench, not open?
The server [TEST] Vultr bench, not open is not reachable at the moment; the last sighting was 2 days 10 hours ago. In the last full 2 days, 0 of 48 hours were online, 0% uptime. Rust Going Deep has had it on record since 15 October 2026.
What Rust version is [TEST] Vultr bench, not open on?
Rust network protocol 2634 and build 167781 is what [TEST] Vultr bench, not open runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does [TEST] Vultr bench, not open wipe?
The next wipe on [TEST] Vultr bench, not open is calculated from the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. 2 days 11 hours is how long ago this world came into being. The tags list wipes scheduled every month.
Rules and settings
What settings and rules have been applied to [TEST] Vultr bench, not open?
The name of [TEST] Vultr bench, not open contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on [TEST] Vultr bench, not open?
[TEST] Vultr bench, not open uses a game-generated procedural map.
Population
How many players are on [TEST] Vultr bench, not open?
Right now [TEST] Vultr bench, not open is offline, with its last appearance 2 days 10 hours ago. For the past week, players averaged 0 with a high of 1.
Where does [TEST] Vultr bench, not open sit in the rankings?
Over the last seven days [TEST] Vultr bench, not open sits at #15,150 on player hours, which is #1,508 in North America and inside the top 68% of all ranked servers.
Getting in
What's the way to join [TEST] Vultr bench, not open?
To join, open Rust, hit F1, and enter client.connect 149.28.13.100:28015. Or click Launch Rust on this page to open the game through Steam and connect.