Local Benchmark
Offline 149.50.190.135:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 352/ 375
- 590/ 600
- 397/ 475
- 120/ 200
- 607/ 625
- 243/ 250
Quick answers
Tags and filters
Where does Local Benchmark appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Benchmark are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Benchmark?
Local Benchmark's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): This server runs build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Local Benchmark?
There is no published region for Local Benchmark. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 149.50.190.135:28015.
Is Local Benchmark up, and how often does it stay online?
Local Benchmark is down at the moment; it was last up 27 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 20 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Benchmark?
On Windows, Local Benchmark runs Rust network protocol 2633 and build 164530. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Local Benchmark wipe?
Too few wipes are on record for Local Benchmark to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 27 days 22 hours.
Rules and settings
What settings are in place on Local Benchmark?
No gather rate appears in the name of Local Benchmark. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Local Benchmark?
The map on Local Benchmark is procedural, made by the game.
Player count
Is Local Benchmark busy?
Right now Local Benchmark is offline, with its last appearance 27 days 22 hours ago.
Where does Local Benchmark sit in the rankings?
Over the last seven days, Local Benchmark is #15,010 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join Local Benchmark?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 149.50.190.135:28015.