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Dive report

Rusty Moose |Testing|

Online NA 15.204.248.35:28010 checked 13m ago

official weekly wipes vanillapremium
Drop in
0/ ? players now
07-day averagepeak 2
#9,140ranktop 41% · #1262 in NA
8d agolast wipeweekly schedule
5d 13hnext wipeSat 24 Oct, 00:29 UTC

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 41% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 24 October, 00:29 UTC, in 5d 13h. Its weekly schedule tag · low confidence

usual gap4.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  • 5d 13h
    Sat 24 Oct, 00:29 UTC
  • 12d 13h
    Sat 31 Oct, 00:29 UTC
  • 18d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 13h
    Sat 7 Nov, 00:29 UTC
  • 26d 13h
    Sat 14 Nov, 00:29 UTC
  • 33d 13h
    Sat 21 Nov, 00:29 UTC
  • 40d 13h
    Sat 28 Nov, 00:29 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 00:29 UTC8d ago 1 – running 0
Sat 3 Oct, 22:38 UTC14d ago 1 halved by day 1 6.1 days 0
Thu 1 Oct, 17:01 UTC FW16d ago 1 held half 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rusty Moose |Testing| appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rusty Moose |Testing| are: Official Rust servers, tracked live, North American Rust server list and Vanilla Rust servers. The server list shows it under Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v and Premium ^q; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Boxes: Official only.

Who operates Rusty Moose |Testing|?

The moose.gg hostname from Rusty Moose |Testing| also appears on 24 other servers we track, suggesting a common operator.

How should you read the tags on Rusty Moose |Testing|?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^q (Premium): You need Rust's premium status to get in; NA (North America): Its browser listing sits under North America — that is the tag list Rusty Moose |Testing| puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is Rusty Moose |Testing| lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 26. The entity count reached a high of 92,117, covering buildings, deployables and everything else. 3,358 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find Rusty Moose |Testing|?

Rusty Moose |Testing| lists North America as its location, with the NA tag. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 15.204.248.35:28010.

How reliable is Rusty Moose |Testing|?

Rusty Moose |Testing| is up and reachable at the moment. Its reported uptime shows a restart about 2 days 16 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Rusty Moose |Testing|?

On Linux, Rusty Moose |Testing| runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

When does Rusty Moose |Testing| wipe?

The prediction follows its tag because too few of Rusty Moose |Testing|'s wipes are on record to confirm the schedule. Expect the next wipe on Saturday 24 October at 00:29 UTC. 8 days 10 hours is how long ago this world came into being. The tags show wipes set to happen every week.

What can you expect on wipe day at Rusty Moose |Testing|?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. Otherwise, the crowd sank below half by day 1.

Map and rules

What settings and rules have been applied to Rusty Moose |Testing|?

No gather rate appears in the name of Rusty Moose |Testing|. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The in-game Official tab lists it. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. You need Rust's premium status to get in. VAC is on: Valve's anti-cheat is active.

Which map is active on Rusty Moose |Testing|?

A game-generated procedural map of size 4,000 with seed 1337 is in play on Rusty Moose |Testing|. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Moose Maps.

Player count

Is Rusty Moose |Testing| busy?

At this moment Rusty Moose |Testing| is carrying 0 players. For the past week, players averaged 0 with a high of 2.

What position does Rusty Moose |Testing| hold in the server rankings?

Over the last seven days, Rusty Moose |Testing| sits at #9,140 by player hours, among the top 41% of all ranked servers and #1,262 in North America.

Getting in

What's the process to join Rusty Moose |Testing|?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.248.35:28010. You need Rust's premium status to get in. https://moose.gg is its website.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,^w,^v,NA,gmrust,cs167781,^q,ts8

On Rust Going Deep

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Mods and access

^q
Premium You need Rust's premium status to get in.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.