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Dive report

[SEA] Rust Manila 2x | Biweekly

Online EA 15.235.160.24:60404 checked 9m ago

2x biweekly wipes moddedoxide
Drop in
55/ 150 players now 37% full
167-day averagepeak 58
#830ranktop 4% · #72 in EA
2d agolast wipebiweekly schedule
11d 11hnext wipeThu 29 Oct, 22:06 UTC

Players

AveragePeak
02040608011:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 4% of all ranked servers, top 13% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:06 UTC, in 11d 11h. Its biweekly schedule tag · low confidence

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak39players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  • 11d 11h
    Thu 29 Oct, 22:06 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 11h
    Thu 12 Nov, 22:06 UTC
  • 39d 11h
    Thu 26 Nov, 22:06 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctThu 1 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 58, 41 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:06 UTC2d ago 58 – running 8
Thu 15 Oct, 04:53 UTC3d ago 57 – 0.7 days 0
Thu 1 Oct, 18:45 UTC FW16d ago 2 held half 13.4 days 0
Mon 21 Sep, 06:00 UTC27d ago 3 halved by day 1 10.5 days 0
Mon 14 Sep, 06:01 UTC34d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [SEA] Rust Manila 2x | Biweekly appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [SEA] Rust Manila 2x | Biweekly: 2x Rust servers and Modded Rust servers. You can find it on the server list by these filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 50; Average players: 10+ on average.

What's the meaning of the tags on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): There are 150 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EA (East Asia): The server browser lists it under East Asia. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is [SEA] Rust Manila 2x | Biweekly lag-free?

Average server fps for the last 48 hours was 84, and the lowest was 60. At its peak it carried 125,904 entities, including buildings and deployables. The top memory figure was 4,685 MB. What players notice as lag comes from low fps and a rising entity count.

What location is [SEA] Rust Manila 2x | Biweekly in?

The EA tag marks [SEA] Rust Manila 2x | Biweekly as being in Asia. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 15.235.160.24:60404.

Is [SEA] Rust Manila 2x | Biweekly up, and how often does it stay online?

[SEA] Rust Manila 2x | Biweekly is live as of this check. According to its reported uptime, the last restart was about 10 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [SEA] Rust Manila 2x | Biweekly?

The version on [SEA] Rust Manila 2x | Biweekly is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does [SEA] Rust Manila 2x | Biweekly wipe?

With too few wipes recorded for [SEA] Rust Manila 2x | Biweekly to confirm the schedule, the prediction goes by its tag. Thursday 29 October at 22:06 UTC is when the next wipe is due. This world has been running since 2 days 12 hours ago. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at [SEA] Rust Manila 2x | Biweekly?

Recent wipes have averaged a busiest crowd of 39 players. On the latest wipe, 41 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 33% of the time. Otherwise, the crowd sank below half by day 1.5.

Map and rules

What settings and rules have been applied to [SEA] Rust Manila 2x | Biweekly?

Gather rates here are 2x, as [SEA] Rust Manila 2x | Biweekly announces in its name. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is off: Valve's anti-cheat is not active.

What's the map on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly uses a procedural map of size 3,700 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Kabisera ng Pilipinas.

Population

What's the population like on [SEA] Rust Manila 2x | Biweekly?

[SEA] Rust Manila 2x | Biweekly is holding 55 players on its 150 slots at the moment. For the past week, players averaged 16 with a high of 58. Over the last 48 hours, 11:00 UTC drew the most players, 53 on average.

Where does [SEA] Rust Manila 2x | Biweekly sit in the rankings?

[SEA] Rust Manila 2x | Biweekly ranks #830 for player hours over the last seven days, #72 in Asia and in the top 4% of ranked servers.

Getting in

How do you get into [SEA] Rust Manila 2x | Biweekly?

To join, open Rust, hit F1, and enter client.connect 15.235.160.24:60404. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/kpkga7qKm.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^b,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players There are 150 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.