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Dive report

[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16

Online 15.235.181.126:28020 checked 10m ago

2x oxide
Drop in
5/ 60 players now 8% full
17-day averagepeak 7
#3,268ranktop 15%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak8players, last three wipes
crowd held25%else halves by day 6

The first 48 hours of its last wipes

Fri 16 OctMon 5 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:29 UTC2d ago 7 – running 0
Mon 5 Oct, 12:50 UTC13d ago 6 halved by day 6 11 days 2
Thu 1 Oct, 18:13 UTC FW16d ago 10 held half 3.8 days 3
Thu 24 Sep, 12:27 UTC24d ago 13 halved by day 4 7.2 days 0
Thu 17 Sep, 12:35 UTC31d ago 9 halved by day 6 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16: 2x Rust servers and Rust community servers, going deep. You can find it on the server list by these filters: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

What's the meaning of the tags on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

The server browser shows these tags for [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16: gmrust (Game mode): Survival, as standard Rust does it; mp60 (Max players): There are 60 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod). At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 lag-free?

Average server fps for the last 48 hours was 99, and the lowest was 60. The entity count reached a high of 82,759, covering buildings, deployables and everything else. 3,103 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

No region tag comes from [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16, though the name points to Asia. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 15.235.181.126:28020.

How reliable is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

Right now [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 is online. The uptime it gives puts the last restart at roughly 12 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 on?

Rust network protocol 2634 and build 167781 is what [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 wipe?

There is no next wipe to predict because [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 2 hours ago.

What can you expect on wipe day at [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

The average peak across recent wipes is 8 players. The peak crowd on the latest wipe came 3 hours in. The crowd held above half that peak until the next wipe in 25% of recent wipes. By day 6, the pop had dropped under half.

Settings and map

What settings are in place on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

Gather rates here are 2x, as [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 announces in its name. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

A game-generated procedural map of size 3,500 with seed 1337 is in play on [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

Is [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 busy?

[SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 is holding 5 players on its 60 slots at the moment. The seven-day average is 1 players, with a peak of 7. At 08:00 UTC in the last 48 hours, the average reached its highest: 6 players.

Where does [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 sit in the rankings?

Over the last seven days, [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16 is #3,268 by player hours, among the top 15% of all ranked servers.

Getting in

How do you get into [SEA] Lone Survivors - Medium | Solo | 2x Gather | 10/16?

Open Rust and press F1, then type client.connect 15.235.181.126:28020. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://www.lonesurvivor.online/.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust does it.
mp60
Max players There are 60 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.