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Dive report

OUTSIDE // DEV SERVER

Offline 15.235.23.11:24640 checked 10d ago

teams off hardcore
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,886ranktop 72%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 03:45 UTC10d ago 0 – running 1
Thu 1 Oct, 14:24 UTC17d ago 1 – 6.6 days 0
Thu 1 Oct, 01:10 UTC17d ago 1 – 0.6 days 0
Fri 25 Sep, 00:48 UTC23d ago 5 held half 6 days 2
Thu 24 Sep, 03:56 UTC24d ago 5 – 0.9 days 2
Wed 23 Sep, 15:42 UTC24d ago 5 – 0.5 days 2
Tue 22 Sep, 01:29 UTC26d ago 5 – 1.6 days 0
Mon 21 Sep, 19:00 UTC26d ago 5 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does OUTSIDE // DEV SERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry OUTSIDE // DEV SERVER are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.

How should you read the tags on OUTSIDE // DEV SERVER?

gmhardcore (Game mode): The mode is hardcore, which is harsher; mp50 (Max players): There are 50 slots on this server; ts0 (Group limit): No teams here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167209 (Build): It's on build 167209; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list OUTSIDE // DEV SERVER puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What location is OUTSIDE // DEV SERVER in?

No region comes from OUTSIDE // DEV SERVER. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 15.235.23.11:24640.

What's the uptime like for OUTSIDE // DEV SERVER?

OUTSIDE // DEV SERVER is down at the moment; it was last up 10 days 3 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 21 September 2026.

What is the Rust version for OUTSIDE // DEV SERVER?

On Linux, OUTSIDE // DEV SERVER runs Rust network protocol 2634 and build 167209. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does OUTSIDE // DEV SERVER wipe?

There is no next wipe to predict because OUTSIDE // DEV SERVER wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 10 days 11 hours ago.

What happens on wipe day at OUTSIDE // DEV SERVER?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.

Rules and settings

Which rules and settings is OUTSIDE // DEV SERVER running?

The name of OUTSIDE // DEV SERVER contains no gather rate. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is active on OUTSIDE // DEV SERVER?

A game-generated procedural map of size 3,500 is in play on OUTSIDE // DEV SERVER.

Player count

What's the population like on OUTSIDE // DEV SERVER?

Right now OUTSIDE // DEV SERVER is offline, with its last appearance 10 days 3 hours ago.

What's OUTSIDE // DEV SERVER's rank among Rust servers?

For player hours in the last seven days, OUTSIDE // DEV SERVER ranks #15,886, within the top 72% of ranked servers.

Join info

How do you get into OUTSIDE // DEV SERVER?

To join, open Rust, hit F1, and enter client.connect 15.235.23.11:24640. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167209,ts0

Game

gmhardcore
Game mode The mode is hardcore, which is harsher.
mp50
Max players There are 50 slots on this server.
ts0
Group limit No teams here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167209
Build It's on build 167209.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.