TroubleChute
Offline 150.228.105.125:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 444/ 475
- 589/ 600
- 353/ 350
- 729/ 800
- 108/ 200
- 340/ 350
Quick answers
Tags and filters
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find TroubleChute?
No region comes from TroubleChute. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 150.228.105.125:28015.
Is TroubleChute up, and how often does it stay online?
TroubleChute is down at the moment; it was last up 32 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe info
When does TroubleChute wipe?
Too few wipes are on record for TroubleChute to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 4 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to TroubleChute?
Its name does not state a gather rate for TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player count
How many players are on TroubleChute?
Right now TroubleChute is offline, with its last appearance 32 days 2 hours ago.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #13,349 by player hours, among the top – of all ranked servers.
Getting in
How do you get into TroubleChute?
To join, open Rust, hit F1, and enter client.connect 150.228.105.125:28015. Or click Launch Rust on this page to open the game through Steam and connect.