Skip to the content
Dive report

TroubleChute

Offline 150.228.105.125:28015 checked 32d ago

Drop in
1/ 10 players now 10% full
07-day averagepeak –
#13,349rankno region published
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TroubleChute appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TroubleChute are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on TroubleChute?

TroubleChute's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Where can you find TroubleChute?

No region comes from TroubleChute. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 150.228.105.125:28015.

Is TroubleChute up, and how often does it stay online?

TroubleChute is down at the moment; it was last up 32 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is TroubleChute on?

On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.

Wipe info

When does TroubleChute wipe?

Too few wipes are on record for TroubleChute to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days 4 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to TroubleChute?

Its name does not state a gather rate for TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on TroubleChute?

A procedural map, generated by the game, is in play on TroubleChute.

Player count

How many players are on TroubleChute?

Right now TroubleChute is offline, with its last appearance 32 days 2 hours ago.

What's TroubleChute's rank among Rust servers?

Over the last seven days, TroubleChute is #13,349 by player hours, among the top – of all ranked servers.

Getting in

How do you get into TroubleChute?

To join, open Rust, hit F1, and enter client.connect 150.228.105.125:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build It's on build 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.