TroubleChute
Offline 150.228.105.245:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find TroubleChute?
There is no published region for TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 150.228.105.245:28015.
How reliable is TroubleChute?
Right now TroubleChute is offline, having last been seen 33 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 14 September 2026.
What is the Rust version for TroubleChute?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 33 days 18 hours ago.
Settings and map
What settings are in place on TroubleChute?
Its name does not state a gather rate for TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Player stats
What's the population like on TroubleChute?
The last sighting of TroubleChute was 33 days 17 hours ago; it is offline right now.
What's TroubleChute's rank among Rust servers?
For player hours in the last seven days, TroubleChute ranks #14,385, within the top – of ranked servers.
Join info
What's the way to join TroubleChute?
To join, open Rust, hit F1, and enter client.connect 150.228.105.245:28015. Or click Launch Rust on this page to open the game through Steam and connect.