TroubleChute
Offline 150.228.105.83:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 273/ 275
- 594/ 600
- 513/ 575
- 140/ 200
- 394/ 325
- 200/ 200
Quick answers
Tags and filters
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of TroubleChute?
TroubleChute does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 150.228.105.83:28015.
What's the uptime like for TroubleChute?
TroubleChute is down at the moment; it was last up 31 days 20 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 16 September 2026.
What is the Rust version for TroubleChute?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does TroubleChute wipe?
TroubleChute's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 31 days 23 hours is how long ago this world came into being.
Settings and map
What settings are in place on TroubleChute?
No gather rate appears in the name of TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player stats
How many players are on TroubleChute?
Right now TroubleChute is offline, with its last appearance 31 days 20 hours ago.
What position does TroubleChute hold in the server rankings?
Over the last seven days, TroubleChute is #13,349 by player hours, among the top – of all ranked servers.
How to join
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 150.228.105.83:28015. Alternatively, click Launch Rust on this page to join via Steam.