Tests
Offline 151.251.214.114:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 573/ 600
- 389/ 475
- 115/ 200
- 666/ 625
- 269/ 250
Quick answers
Tags and listings
Where does Tests appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Tests are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Tests?
gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code — that is the tag list Tests puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Tests?
There is no published region for Tests. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 151.251.214.114:28015.
How reliable is Tests?
The server Tests is not reachable at the moment; the last sighting was 3 days 23 hours ago. Over the past full 3 days it stayed up for 0 of 72 hours, or 0%. The first sighting by Rust Going Deep was on 14 October 2026.
What is the Rust version for Tests?
Rust network protocol 2634 and build 167781 is what Tests runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Tests follow for wipes?
Too few wipes are on record for Tests to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 9 hours.
Map and rules
What settings are in place on Tests?
No gather rate appears in the name of Tests. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on Tests?
A game-generated procedural map of size 4,500 with seed 1234567 is in play on Tests. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is Tests busy?
Right now Tests is offline, with its last appearance 3 days 23 hours ago. For the past week, players averaged 1 with a high of 1.
Where does Tests sit in the rankings?
For player hours in the last seven days, Tests ranks #11,548, within the top 52% of ranked servers.
How to join
What's the process to join Tests?
Open Rust and press F1, then type client.connect 151.251.214.114:28015. Alternatively, click Launch Rust on this page to join via Steam.