Tests
Offline 151.251.214.245:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 277/ 275
- 587/ 600
- 488/ 575
- 138/ 200
- 455/ 325
- 206/ 200
Quick answers
Tags and search
Where does Tests appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Tests: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tests?
Tests's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): It holds 500 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find Tests?
There is no published region for Tests. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 151.251.214.245:28015.
What's the uptime like for Tests?
The server Tests is not reachable at the moment; the last sighting was 15 days 3 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 3 October 2026.
What is the Rust version for Tests?
On Windows, Tests runs Rust network protocol 2634 and build 166652. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does Tests follow for wipes?
Tests's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 15 days 7 hours is how long ago this world came into being.
Map and rules
What settings are in place on Tests?
The name of Tests contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on Tests?
The map on Tests is procedural and size 4,500, generated by the game with seed 1234567. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
How many players are on Tests?
The last sighting of Tests was 15 days 3 hours ago; it is offline right now.
What position does Tests hold in the server rankings?
For player hours in the last seven days, Tests ranks #13,870, within the top 61% of ranked servers.
How to join
How do you get into Tests?
Open Rust and press F1, then type client.connect 151.251.214.245:28015. Alternatively, click Launch Rust on this page to join via Steam.