Server Test
Offline 151.47.197.118:28015 checked 8h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 446/ 425
- 590/ 600
- 342/ 425
- 707/ 750
- 108/ 200
- 323/ 325
Quick answers
Tags and listings
Where does Server Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Server Test: Rust community servers, going deep and Vanilla Rust servers. The server list shows it under Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on Server Test?
Server Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Server Test?
No region comes from Server Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 151.47.197.118:28015.
What's the uptime like for Server Test?
Server Test is down at the moment; it was last up 8 hours ago. The first sighting by Rust Going Deep was on 18 October 2026.
What is the Rust version for Server Test?
Rust network protocol 2634 and build 167781 is what Server Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Server Test wipe?
The wipes recorded for Server Test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 28 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Server Test running?
The name of Server Test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.
Which map is active on Server Test?
The map on Server Test is procedural, made by the game.
Population
What's the population like on Server Test?
Right now Server Test is offline, with its last appearance 8 hours ago. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 02:00 UTC, averaging 1 players.
What position does Server Test hold in the server rankings?
For player hours in the last seven days, Server Test ranks #13,605, within the top 62% of ranked servers.
How to join
What's the process to join Server Test?
To join, open Rust, hit F1, and enter client.connect 151.47.197.118:28015. Or click Launch Rust on this page to open the game through Steam and connect.