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Dive report

sss

Offline 152.53.141.115:28015 checked 34d ago

Drop in
1/ 5 players now 20% full
07-day averagepeak –
–rankscore 0
51d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does sss appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry sss are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on sss?

The server browser shows these tags for sss: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164043 (Build): It's on build 164043; ptrak (Networking): RakNet, the network layer Rust uses by default; $rpol (Region code): Region: pol. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of sss?

No region is published by sss, and the region code is pol. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 152.53.141.115:28015.

How reliable is sss?

Right now sss is offline, having last been seen 34 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for sss?

The version on sss is Rust network protocol 2633 and build 164043, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does sss wipe?

The wipes recorded for sss are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 51 days 10 hours is how long ago this world came into being.

Settings and map

Which rules and settings is sss running?

The name of sss contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is off: Valve's anti-cheat is not active.

What's the map on sss?

A procedural map, generated by the game, is in play on sss.

Player stats

How many players are on sss?

The last sighting of sss was 34 days 10 hours ago; it is offline right now.

Join info

What's the process to join sss?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 152.53.141.115:28015.

What each one means

Server tags

Published as mp5,ptrak,$rpol,v2633,gmrust,cs164043,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp5
Max players The slot count is 5.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs164043
Build It's on build 164043.
ptrak
Networking RakNet, the network layer Rust uses by default.
$rpol
Region code Region: pol.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.